Pull a card from the drawer
Start the way any finder does. Pull a card, read what was lost and where, then press Call him. A coded page from a night baker's recipe book, handed in at Copperhill. A steel watch that loses one minute a week on purpose, left on the last train to Ferry Steps. A single green glove its owner does not want back. The man picks up, and from the first line he is a person with a reason to be awake, not a profile waiting to be swiped.
A caller with no pass can talk for 10 messages, and the call carries over when you print your night pass.
















